Heliokopis, neutral male gnomish Wizard -+-.-- |.@f.. ...$.| -.---- [Heliokopi the Evoker] St10 Dx9 Co16 In16 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 317 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 80% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10403 Monster spawn increase reached its maximum at turn 77253 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 275660 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: mana warp fungus (freq bonus 10) The monster species that spawned more often: dwarf zombie (freq bonus 6) The monster species that spawned more often: fumble vortex (freq bonus 6) The monster species that spawned more often: giant gold ant (freq bonus 10) The monster species that spawned more often: bright blue stalk (freq bonus 3) The monster species that spawned more often: migo force drone (freq bonus 6) The monster species that spawned more often: numb trove (freq bonus 3) The monster species that spawned more often: huge cockroach (freq bonus 6) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 4) The monster species that spawned more often: tin-soldier (freq bonus 6) The monster species that spawned more often: full-elf ranger (freq bonus 4) The monster species that spawned more often: water grue (freq bonus 3) The monster species that spawned more often: fifth-wall breaker (freq bonus 4) The monster species that spawned more often: Officer Katcher (freq bonus 5) The monster species that spawned more often: rotted chanter (freq bonus 6) The monster species that spawned more often: deceiving growth (freq bonus 4) The monster species that spawned more often: sock mole (freq bonus 10) The monster species that spawned more often: poison kobold (freq bonus 10) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: scruffy looking hobbit (freq bonus 6) The monster species that never randomly spawned: tu-tara edgecutter The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: blood pudding The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: gyarados The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 54) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 280) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 25) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 35) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (829) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...