Heliokopis, neutral male gnomish Wizard ----- +..{| |...---- |......| |...o..| ...@.... |...f..| -------- [Heliokopi the Evoker] St10 Dx10 Co10 In17 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 31 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 90% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26642 Monster spawn increase reached its maximum at turn 54658 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1005284 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: bat or bird (freq bonus 1) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: shadow master (freq bonus 8) The monster species that spawned more often: azure warp fungus (freq bonus 4) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 6) The monster species that spawned more often: enginah sephirah (freq bonus 6) The monster species that spawned more often: iron wolf (freq bonus 4) The monster species that spawned more often: ghost gloam (freq bonus 3) The monster species that spawned more often: static blob (freq bonus 3) The monster species that spawned more often: poison cat (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 2) The monster species that spawned more often: topaz patch (freq bonus 4) The monster species that spawned more often: Hannah (freq bonus 8) The monster species that spawned more often: skulk blade (freq bonus 16) The monster species that spawned more often: shotgun terror (freq bonus 12) The monster species that spawned more often: akkadian (freq bonus 6) The monster species that spawned more often: evasive sniper (freq bonus 6) The monster species that spawned more often: time fungus (freq bonus 4) The monster species that spawned more often: sepia growth (freq bonus 5) The monster species that spawned more often: gnoph-keh (freq bonus 4) The monster species that spawned more often: lava mold (freq bonus 6) The monster species that spawned more often: cat eared devil (freq bonus 3) The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: absent patch The monster species that never randomly spawned: staryu The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: shaped force fungus The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 20) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 3) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...