Heliokopis, neutral male gnomish Wizard --.-.- |...?| |!.f.. |..)@| ..!..| ------ [Heliokopi the Evoker] St8 Dx11 Co11 In13 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 259 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 87% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31982 Monster spawn increase reached its maximum at turn 51661 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2417085 The monster class that cannot be genocided was wraith The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: krabby (freq bonus 4) The monster species that spawned more often: steam ant (freq bonus 14) The monster species that spawned more often: novel patch (freq bonus 2) The monster species that spawned more often: avarice (freq bonus 6) The monster species that spawned more often: pleasing fungus (freq bonus 8) The monster species that spawned more often: black bear (freq bonus 8) The monster species that spawned more often: glibbery trove (freq bonus 2) The monster species that spawned more often: big weapon trove (freq bonus 12) The monster species that spawned more often: orange hulk (freq bonus 12) The monster species that spawned more often: Officer Kommissioner (freq bonus 6) The monster species that spawned more often: baby stone dragon (freq bonus 9) The monster species that spawned more often: amorphous colony (freq bonus 5) The monster species that spawned more often: sucker (freq bonus 5) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 4) The monster species that spawned more often: healing trove (freq bonus 2) The monster species that spawned more often: camel (freq bonus 10) The monster species that spawned more often: animated roller blade (freq bonus 20) The monster species that spawned more often: undead arena rubber (freq bonus 2) The monster species that spawned more often: great inertia wyrm (freq bonus 9) The monster species that spawned more often: blackhorn (freq bonus 2) The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: water dog The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: Jana the Soft Wench The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: eroticity queen The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 45) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 66) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 10) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...