Heliokopis, neutral male gnomish Wizard ----- |..f| |..@+ |..$| --.-- [Heliokopi the Evoker] St7 Dx4 Co11 In20 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 84% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18420 Monster spawn increase reached its maximum at turn 61870 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3274128 The monster class that cannot be genocided was snake The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: Mina Harker (freq bonus 6) The monster species that spawned more often: bright violet mushroom (freq bonus 4) The monster species that spawned more often: Keystone Officer (freq bonus 4) The monster species that spawned more often: wrinkled mold (freq bonus 2) The monster species that spawned more often: dark warp patch (freq bonus 8) The monster species that spawned more often: desert patch (freq bonus 8) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 3) The monster species that spawned more often: undead fungus (freq bonus 4) The monster species that spawned more often: asp (freq bonus 5) The monster species that spawned more often: annoying desert enemy (freq bonus 6) The monster species that spawned more often: ravenous rat (freq bonus 3) The monster species that spawned more often: reddish spore (freq bonus 3) The monster species that spawned more often: tentacled mermaid (freq bonus 6) The monster species that spawned more often: dungeon ghoul (freq bonus 6) The monster species that spawned more often: giant gold frog (freq bonus 6) The monster species that spawned more often: rust spitter (freq bonus 3) The monster species that spawned more often: netherworld troll (freq bonus 14) The monster species that spawned more often: undead horse (freq bonus 4) The monster species that spawned more often: laser eye (freq bonus 5) The monster species that spawned more often: patched colony lichen (freq bonus 4) The monster species that never randomly spawned: spoiled princess The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: baptist The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: yukijorou The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: tear growth The monster species that never randomly spawned: Haku, the River Dragon The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 17) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 19) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 3) Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (145) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...