Heliokopis, neutral male gnomish Wizard ----------- ##------------- |.........|## #,@...........| -------- ---------- ...........,# #,|...........| |......| |........| ,##############|.......[.|,# ##,#.........$.| |......| ###|......... ,,,,,,,,,,,,,,,|...`.....|,# #,,# ..........| |......| #,,-........| ##############,|.....#...|,# ##,,# ..........| |......|##,#|........+ #,|.........|,##,,,,##----------- |.......,,,#----.----- ,,# #,-----.-----,##,##,,,,# --.-.---#### ##,# ------,##### #,,,,,%,, ,,,,,#####,# #,,,,# #,`# |....-,,,,,# ######,## #,# #,# ,,,### ---.----- |.{..|,,,,,,, #,,,,# #^# #,# #,,## |.......|###|?...|####,,,-+--.--## ###,# #,# #,,## |.....%.-,,,-....| ##,-.....| #,,,# #,# ,,,# |.......|###|....| ##|{....| #,----------,# -+-.---- |.......| ------ |.....| #,|...{....|,# |.....<| |.......| ------- #,|........|,# |......| |.......| #,-%........,# |......| --------- ##|..>.....|# -------- ---------- [Heliokopi the Evoker] St10 Dx21 Co18 In25 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $16 HP31(31) Pw42(42) AC4 Exp2 T387 Stn Latest messages [-1 -> 7] You kill the grid bug! You see here a statue of a racoon dog {300}. The statue comes to life! You miss the racoon dog. The racoon dog misses. There's some graffiti on the floor here. Use "r." to read it. You kill the racoon dog! Welcome to experience level 2. There's some graffiti on the floor here. Use "r." to read it. The novice dark wall lashes you! [-1 -> 30] The novice dark wall tramples over you! You can't think straight as your every muscle is aching! [-1 -> 29] You feel a bit steadier now. You kill the novice dark wall! Really quit [yes/no]? Final attributes You have transgressed Your alignment was -54 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 91% Ring drop chance was reduced to 77% Wand drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45620 Monster spawn increase reached its maximum at turn 77120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1780270 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: best teacher ever (freq bonus 3) The monster species that spawned more often: Tillmann (freq bonus 72) The monster species that spawned more often: ogre mummy (freq bonus 2) The monster species that spawned more often: parrot chick (freq bonus 2) The monster species that spawned more often: larva (freq bonus 6) The monster species that spawned more often: jolteon (freq bonus 4) The monster species that spawned more often: warty colony (freq bonus 3) The monster species that spawned more often: orange ogre (freq bonus 2) The monster species that spawned more often: sergeant (freq bonus 8) The monster species that spawned more often: gray sniper (freq bonus 10) The monster species that spawned more often: prick witch (freq bonus 8) The monster species that spawned more often: frogman boss (freq bonus 6) The monster species that spawned more often: death crawler (freq bonus 6) The monster species that spawned more often: flame giant (freq bonus 12) The monster species that spawned more often: gazer quasit (freq bonus 6) The monster species that spawned more often: twen (freq bonus 8) The monster species that spawned more often: mind warp patch (freq bonus 16) The monster species that spawned more often: chinese girl (freq bonus 10) The monster species that spawned more often: undead librarian (freq bonus 6) The monster species that spawned more often: Anselm (freq bonus 10) The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: Bitchy Lara's hugging boot The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: magic turret The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: undead naga The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: centaur boss The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 32) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 27) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 32) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 5) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 12) Next attribute increase check would have come at turn 1914 Strength training was 7 Dexterity training was 0 Wisdom training was 1 Constitution training was 7 You were stunned (0) You leeched mana You had infravision You had 1103 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (73) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 97% b - resist poison 1 protect 0% 97% c - wizard lock 2 matter 0% 97% d - insulate 2 protect 0% 97% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) vanish 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...