Heliokopis, neutral male gnomish Wizard ----------- |.........| ......@...| |......f..| ----------- [Heliokopi the Evoker] St12 Dx8 Co11 In14 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 82% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25698 Monster spawn increase reached its maximum at turn 88538 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1120500 The monster class that cannot be genocided was worm The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: baby bronze dragon (freq bonus 14) The monster species that spawned more often: Tilla (freq bonus 3) The monster species that spawned more often: evasive hill orc (freq bonus 8) The monster species that spawned more often: sea fod (freq bonus 12) The monster species that spawned more often: siena patch (freq bonus 6) The monster species that spawned more often: Fierna (freq bonus 5) The monster species that spawned more often: albino warp fungus (freq bonus 32) The monster species that spawned more often: horn springy (freq bonus 4) The monster species that spawned more often: animayion statue (freq bonus 4) The monster species that spawned more often: intelligent monkey (freq bonus 8) The monster species that spawned more often: kobold digger (freq bonus 8) The monster species that spawned more often: Master Archon (freq bonus 4) The monster species that spawned more often: evil fly (freq bonus 10) The monster species that spawned more often: huge brown bat (freq bonus 8) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 10) The monster species that spawned more often: gigantic blob (freq bonus 3) The monster species that spawned more often: hidden forest centaur (freq bonus 14) The monster species that spawned more often: mind flayer (freq bonus 3) The monster species that spawned more often: Duke Nukem player (freq bonus 3) The monster species that spawned more often: Pero Pero (freq bonus 5) The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: dark light The monster species that never randomly spawned: evasive soldier ant The monster species that never randomly spawned: Johanna The monster species that never randomly spawned: Maurus The monster species that never randomly spawned: archeologist The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: opal stalk The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 42) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 22) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 13) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 30) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...