Heliokopis, neutral male gnomish Wizard --------- -.@.....- +..f--- |...| |...- --.. ---- [Heliokopi the Evoker] St9 Dx15 Co12 In15 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22618 Monster spawn increase reached its maximum at turn 61841 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 861120 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: upper spirit (freq bonus 8) The monster species that spawned more often: tin golem (freq bonus 22) The monster species that spawned more often: ogre on crack (freq bonus 16) The monster species that spawned more often: wing baddie (freq bonus 9) The monster species that spawned more often: cave error (freq bonus 14) The monster species that spawned more often: cobalt draconian (freq bonus 104) The monster species that spawned more often: Baenni (freq bonus 8) The monster species that spawned more often: kadabra (freq bonus 7) The monster species that spawned more often: occasionally blinking eye (freq bonus 9) The monster species that spawned more often: aggressive lichen (freq bonus 14) The monster species that spawned more often: Windows XP (freq bonus 8) The monster species that spawned more often: Mareike (freq bonus 12) The monster species that spawned more often: selenite administrator (freq bonus 18) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 9) The monster species that spawned more often: violet bladewitch (freq bonus 14) The monster species that spawned more often: onanocter 6f (freq bonus 10) The monster species that spawned more often: blending nymph (freq bonus 18) The monster species that spawned more often: nedian heraldry user (freq bonus 22) The monster species that spawned more often: rainbow mode dragon (freq bonus 7) The monster species that spawned more often: Verier (freq bonus 10) The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: scarlet mushroom The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: Lou The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: voodoo fetish blowdart The monster class that more likely to generate with musable stuff: dog or other canine The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 20) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 23) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 27) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 22) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Next attribute increase check would have come at turn 1507 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...