Heliokopis, neutral male gnomish Wizard ------------ -.@f..$....- |..............| ................ |..............| ---..........--- ------------ [Heliokopi the Evoker] St6 Dx11 Co10 In5 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 90% Ring drop chance was reduced to 96% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 74% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43394 Monster spawn increase reached its maximum at turn 87854 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 52350 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 8) The monster species that spawned more often: cloud of glory (freq bonus 5) The monster species that spawned more often: funny girl (freq bonus 14) The monster species that spawned more often: seven of hearts (freq bonus 2) The monster species that spawned more often: blue laser (freq bonus 3) The monster species that spawned more often: vacuum spore (freq bonus 4) The monster species that spawned more often: heat vortex (freq bonus 3) The monster species that spawned more often: giant mosquito (freq bonus 6) The monster species that spawned more often: brass monkey golem (freq bonus 3) The monster species that spawned more often: Xixot (freq bonus 8) The monster species that spawned more often: bright green jelly (freq bonus 5) The monster species that spawned more often: group gremlin (freq bonus 5) The monster species that spawned more often: Olog-hai thief (freq bonus 20) The monster species that spawned more often: real time hound (freq bonus 8) The monster species that spawned more often: Kristin's hugging boot (freq bonus 4) The monster species that spawned more often: maru mochi (freq bonus 14) The monster species that spawned more often: Haejin, the Enigma (freq bonus 10) The monster species that spawned more often: fucking deva (freq bonus 12) The monster species that spawned more often: tasloi chief (freq bonus 4) The monster species that spawned more often: Luisa (freq bonus 2) The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: novice priest The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: cazador The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: cancel vortex The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 115) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 3418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...