Heliokopis, neutral male gnomish Wizard ------- +....@| |...f.| |$....| ------- [Heliokopi the Evoker] St6 Dx13 Co9 In23 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38965 Monster spawn increase reached its maximum at turn 61475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 286539 The monster class that cannot be genocided was elemental The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: dangerous snake (freq bonus 10) The monster species that spawned more often: insane ice spawn (freq bonus 8) The monster species that spawned more often: water warp patch (freq bonus 12) The monster species that spawned more often: gatling archer (freq bonus 14) The monster species that spawned more often: porter radioactive vortex (freq bonus 10) The monster species that spawned more often: Kumo, the demon spider (freq bonus 10) The monster species that spawned more often: tunnel horror (freq bonus 10) The monster species that spawned more often: Barbara (freq bonus 10) The monster species that spawned more often: wonderful unknown girl (freq bonus 12) The monster species that spawned more often: draugr deathlord (freq bonus 8) The monster species that spawned more often: hidden zruty (freq bonus 21) The monster species that spawned more often: Janina (freq bonus 10) The monster species that spawned more often: slime ghost (freq bonus 10) The monster species that spawned more often: arrow turret (freq bonus 10) The monster species that spawned more often: goblin leader (freq bonus 5) The monster species that spawned more often: polar worm (freq bonus 14) The monster species that spawned more often: hairy patch (freq bonus 24) The monster species that spawned more often: fugu fish (freq bonus 30) The monster species that spawned more often: orc sorceror (freq bonus 5) The monster species that spawned more often: moon rabbit (freq bonus 7) The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: tufted asian girl The monster species that never randomly spawned: undead horse The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: black hound The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: para turret The monster species that never randomly spawned: breeder mouse The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 31) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 35) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 3) Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...