Heliokopis, neutral male gnomish Wizard -- ----.------- |. #..........| |......%....... |.....f@......| --------------- [Heliokopi the Evoker] St6 Dx10 Co6 In15 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32240 Monster spawn increase reached its maximum at turn 48015 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 857394 The monster class that cannot be genocided was major demon The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: pustulent force fungus (freq bonus 52) The monster species that spawned more often: red growth (freq bonus 11) The monster species that spawned more often: arceus (freq bonus 18) The monster species that spawned more often: Great Cthulhu (freq bonus 15) The monster species that spawned more often: water hulk (freq bonus 28) The monster species that spawned more often: cave goblin (freq bonus 10) The monster species that spawned more often: clear icky thing (freq bonus 18) The monster species that spawned more often: boring dragon (freq bonus 22) The monster species that spawned more often: peasant (freq bonus 11) The monster species that spawned more often: tome of destruction (freq bonus 20) The monster species that spawned more often: the Largest Giant (freq bonus 40) The monster species that spawned more often: acidic Olog-hai (freq bonus 26) The monster species that spawned more often: cutting horror (freq bonus 13) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 20) The monster species that spawned more often: heaven piercer (freq bonus 11) The monster species that spawned more often: slimy bug (freq bonus 9) The monster species that spawned more often: houndour (freq bonus 10) The monster species that spawned more often: vacuum fungus (freq bonus 12) The monster species that spawned more often: stupefying turret (freq bonus 10) The monster species that spawned more often: threshold mold (freq bonus 9) The monster species that never randomly spawned: halt The monster species that never randomly spawned: little pig The monster species that never randomly spawned: colluded force patch The monster species that never randomly spawned: winged-demon The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: amphitheatre The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 16) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 90) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (835) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...