Heliokopis, neutral male gnomish Wizard ------------- |....h......| ....@.......| |..Bf.......| ---------- -- [Heliokopi the Evoker] St8 Dx9 Co12 In11 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 62% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20941 Monster spawn increase reached its maximum at turn 33387 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 194592 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: red beetle (freq bonus 6) The monster species that spawned more often: holy fishing rod (freq bonus 3) The monster species that spawned more often: malfunctioning babelfish (freq bonus 3) The monster species that spawned more often: low skeleton (freq bonus 2) The monster species that spawned more often: greater ice spawn (freq bonus 3) The monster species that spawned more often: blue mushroom patch (freq bonus 6) The monster species that spawned more often: Marie's hugging boot (freq bonus 2) The monster species that spawned more often: master rogue (freq bonus 3) The monster species that spawned more often: monadic deva (freq bonus 5) The monster species that spawned more often: sow-stupid guy (freq bonus 4) The monster species that spawned more often: fifth-wall breaker (freq bonus 7) The monster species that spawned more often: juggernaut (freq bonus 10) The monster species that spawned more often: blue mold (freq bonus 14) The monster species that spawned more often: alien pseudopod (freq bonus 6) The monster species that spawned more often: ogre lord (freq bonus 2) The monster species that spawned more often: giant vampire bat (freq bonus 3) The monster species that spawned more often: Conny's combat boot (freq bonus 6) The monster species that spawned more often: surly looking dwarf (freq bonus 44) The monster species that spawned more often: animated leather peep-toe (freq bonus 3) The monster species that spawned more often: greater balrog (freq bonus 12) The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: beige warp fungus The monster species that never randomly spawned: boss monkey The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: slut The monster species that never randomly spawned: great hell wyrm The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 18) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 12) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 12) Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (438) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...