Heliokopis, neutral male gnomish Wizard ----------- |rr.......| |.........| |.....$..f| |........@| -- -------- [Heliokopi the Evoker] St9 Dx13 Co9 In15 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 68% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27779 Monster spawn increase reached its maximum at turn 57418 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1662864 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: griffon (freq bonus 16) The monster species that spawned more often: undead sage (freq bonus 8) The monster species that spawned more often: petty roc (freq bonus 7) The monster species that spawned more often: old water dragon (freq bonus 64) The monster species that spawned more often: jellyfish (freq bonus 18) The monster species that spawned more often: sub-gnome (freq bonus 16) The monster species that spawned more often: beer drinker (freq bonus 16) The monster species that spawned more often: great wyrm of shadow (freq bonus 16) The monster species that spawned more often: fairy dragon (freq bonus 18) The monster species that spawned more often: cornflake zombie (freq bonus 8) The monster species that spawned more often: ogre lord (freq bonus 14) The monster species that spawned more often: stone fungus (freq bonus 36) The monster species that spawned more often: dark dwarven smith (freq bonus 14) The monster species that spawned more often: Fenja (freq bonus 8) The monster species that spawned more often: deceiving force patch (freq bonus 18) The monster species that spawned more often: scientist (freq bonus 36) The monster species that spawned more often: Planetar (freq bonus 36) The monster species that spawned more often: levitator (freq bonus 8) The monster species that spawned more often: false force patch (freq bonus 10) The monster species that spawned more often: imp (freq bonus 18) The monster species that never randomly spawned: Walter The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: mist wolf The monster species that never randomly spawned: mountain centaur The monster species that never randomly spawned: radio operator The monster species that never randomly spawned: child spirit The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 37) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 10) Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...