Heliokopis, neutral male gnomish Wizard ------------ |..........| |.....%....| |..f.......| ...@........ - ---------- [Heliokopi the Evoker] St11 Dx16 Co11 In25 Wi14 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 51% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17061 Monster spawn increase reached its maximum at turn 37844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 79449 The monster class that cannot be genocided was xorn The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: charming scratcher (freq bonus 10) The monster species that spawned more often: infantryman (freq bonus 4) The monster species that spawned more often: persian lady (freq bonus 4) The monster species that spawned more often: umbra warp fungus (freq bonus 6) The monster species that spawned more often: militant paladin (freq bonus 6) The monster species that spawned more often: freemason brother (freq bonus 6) The monster species that spawned more often: venom colony (freq bonus 11) The monster species that spawned more often: phase warp fungus (freq bonus 2) The monster species that spawned more often: baal spy (freq bonus 4) The monster species that spawned more often: hidden rock troll (freq bonus 20) The monster species that spawned more often: fanatic minion (freq bonus 3) The monster species that spawned more often: small stone troll (freq bonus 8) The monster species that spawned more often: volcano gazer (freq bonus 4) The monster species that spawned more often: Warder Katcher (freq bonus 8) The monster species that spawned more often: hobbit veteran (freq bonus 6) The monster species that spawned more often: mimicry rubber (freq bonus 3) The monster species that spawned more often: venom monster (freq bonus 2) The monster species that spawned more often: spore warp patch (freq bonus 3) The monster species that spawned more often: desire (freq bonus 3) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 3) The monster species that never randomly spawned: dark woman The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: plasma hound The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: serrated archer The monster species that never randomly spawned: visor The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 49) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 72) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 23) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 97) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 13) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 118) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 4) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (357) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...