Heliokopis, neutral male gnomish Wizard ---------------- |..............| |......f@......| |..............cc ...............| ---------------- [Heliokopi the Evoker] St8 Dx14 Co18 In17 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 198 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 79% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25571 Monster spawn increase reached its maximum at turn 40869 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 483742 The monster class that cannot be genocided was ogre The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: cursed sword (freq bonus 16) The monster species that spawned more often: undead doll mistress (freq bonus 28) The monster species that spawned more often: sparkling force fungus (freq bonus 22) The monster species that spawned more often: water ant (freq bonus 14) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 14) The monster species that spawned more often: tiger (freq bonus 14) The monster species that spawned more often: flesh golem (freq bonus 8) The monster species that spawned more often: colluded colony (freq bonus 20) The monster species that spawned more often: big bug (freq bonus 20) The monster species that spawned more often: marilith (freq bonus 8) The monster species that spawned more often: programming bug (freq bonus 16) The monster species that spawned more often: ice regent (freq bonus 14) The monster species that spawned more often: Tommy (freq bonus 8) The monster species that spawned more often: porter lichen (freq bonus 11) The monster species that spawned more often: wailing beast (freq bonus 48) The monster species that spawned more often: nightwing (freq bonus 16) The monster species that spawned more often: Ksenia (freq bonus 14) The monster species that spawned more often: hells angel (freq bonus 7) The monster species that spawned more often: nice old lady (freq bonus 42) The monster species that spawned more often: sulfur force fungus (freq bonus 22) The monster species that never randomly spawned: Hela, Queen of the Dead The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: duton The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: swearing potato The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 72) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 153) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 76) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 8) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...