Heliokopis, neutral male gnomish Wizard ------- --------## --.....| ----------- ### |....@.-,# |....... |.........| -------,####` |......|## |......|#####,##,|...>.....| |......,,,#,------ |......| |.......,,,,,,,,,|........# ######|.....|,,%,,.....| |......| --.....|#######,#|.........| ----------,,,,,,......|##,,,|.(..| -|------#####-.--#-- #,,..........| |.........,#####|.....| ###,.....| #,,,,,,,,,,,,,,,, ,,,----------- |.....<..|,# ---.--- ##-.-.-- ##############,,,# ##,## |........|,# #,,# ##,#,# ##,### #,,,# .........|,# $##,## #,,,#,# #,,,# ##*### ##-------#--,# #,,,# ##,###,# #### #,,,# #,,,,,,,,,,,,# #,### #,,,# #,# ###,# ###,##########,# ###,## ##,## ##,# ---------------------#-------|--- #,,,# #,# #,,,,# ,,,# #,,# |...............................|##,### --#---.----# -#------------ |............%..................|,,,# |.|........................| |................................,### |..........................| ---------------------------------## ----------------------- ---- [Heliokopi the Conjurer] St14 Dx21 Co18 In23 Wi6 Ch7 WizGnoMalNeu Dlvl:3 $72 HP52(52) Pw61(61) AC3 Exp4 T1051 Hun Latest messages 6 gold pieces. The kobold throws a dart! You are hit by a dart. [-1 -> 51] You kill the kobold! You are beginning to feel hungry. scroll of remove curse - Color: yellow. Material: paper. Appearance: MKMNFST. This scroll can uncurse some of the items in your inventory if you read it. In what direction? [hykulnjb><] The door opens. You see here 11 rocks {6}. You see here a gold piece {0}. 1 gold piece. You see here 10 gold pieces {0}. 10 gold pieces. You see here a yerba mate potion {1}. H - a yerba mate potion {1}. In what direction? [hykulnjb><] The door opens. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 73% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13692 Monster spawn increase reached its maximum at turn 44755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382395 The monster class that cannot be genocided was snake The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: large mind flayer (freq bonus 12) The monster species that spawned more often: greener zombie (freq bonus 6) The monster species that spawned more often: deep troll (freq bonus 3) The monster species that spawned more often: dark familiar (freq bonus 5) The monster species that spawned more often: crimson stalk (freq bonus 6) The monster species that spawned more often: furry rothe (freq bonus 54) The monster species that spawned more often: weremindflayer (freq bonus 9) The monster species that spawned more often: mud runner (freq bonus 4) The monster species that spawned more often: red hulk (freq bonus 6) The monster species that spawned more often: reddish force fungus (freq bonus 2) The monster species that spawned more often: Sabrain (freq bonus 3) The monster species that spawned more often: vamgoyle (freq bonus 20) The monster species that spawned more often: goblin zombie (freq bonus 5) The monster species that spawned more often: abnormal stalk (freq bonus 8) The monster species that spawned more often: bouncing mine (freq bonus 3) The monster species that spawned more often: marten (freq bonus 3) The monster species that spawned more often: Nino (freq bonus 6) The monster species that spawned more often: Kisuke (freq bonus 4) The monster species that spawned more often: forge giant (freq bonus 3) The monster species that spawned more often: mindcrafter (freq bonus 7) The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: vampire blender The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: mazke The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: village fool The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 16) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 4) Next attribute increase check would have come at turn 2239 Strength training was 4 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 You were magic-protected You leeched mana You had infravision You had 412 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 115% b - resist sleep 1 protect 0% 90% c - detect food 2 divine 0% 90% d - slow monster 2 enchant 0% 90% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) vanish 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw energy 2X Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (40 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (30 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...