Heliokopis, neutral male gnomish Wizard ----- |@f.+ |...| |:..| |.w.. |w..| ----- [Heliokopi the Evoker] St6 Dx10 Co9 In10 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 81% Wand drop chance was reduced to 88% Potion drop chance was reduced to 80% Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49274 Monster spawn increase reached its maximum at turn 75824 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 152482 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: main school graduate (freq bonus 6) The monster species that spawned more often: sylphie (freq bonus 5) The monster species that spawned more often: instadeath vortex (freq bonus 2) The monster species that spawned more often: sand mite (freq bonus 4) The monster species that spawned more often: Sunali's hiking boot (freq bonus 4) The monster species that spawned more often: pale mold (freq bonus 8) The monster species that spawned more often: night ogre (freq bonus 5) The monster species that spawned more often: smart trapper (freq bonus 3) The monster species that spawned more often: undead lunatic (freq bonus 3) The monster species that spawned more often: ocean naga (freq bonus 4) The monster species that spawned more often: magic patch (freq bonus 3) The monster species that spawned more often: slow force fungus (freq bonus 4) The monster species that spawned more often: deep sea drowning fish (freq bonus 6) The monster species that spawned more often: ninetales (freq bonus 4) The monster species that spawned more often: false force fungus (freq bonus 12) The monster species that spawned more often: giga jubjub bird (freq bonus 3) The monster species that spawned more often: taker stalk (freq bonus 6) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 4) The monster species that spawned more often: dung worm (freq bonus 10) The monster species that spawned more often: mist man (freq bonus 6) The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: The Sweet High-Heel-Loving Asian Girl The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: cold hound The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: elder gazer The monster species that never randomly spawned: northerner The monster species that never randomly spawned: Sue Lyn's thick winter boot The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 17) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 86) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 37) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Next attribute increase check would have come at turn 622 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (697) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...