Heliokopis, neutral male gnomish Wizard -------- |...@..+ |)...f.| |......- ..!....| -------- [Heliokopi the Evoker] St9 Dx17 Co14 In22 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 21% chance Ring drop chance was reduced to 65% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61736 Monster spawn increase reached its maximum at turn 99106 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 420980 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pile of coins (freq bonus 3) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: baboon (freq bonus 30) The monster species that spawned more often: arctic avenger (freq bonus 16) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 14) The monster species that spawned more often: night sparrow (freq bonus 4) The monster species that spawned more often: threshold stalk (freq bonus 12) The monster species that spawned more often: agony worm (freq bonus 12) The monster species that spawned more often: petty rabid rabbit (freq bonus 10) The monster species that spawned more often: mud spider (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 9) The monster species that spawned more often: platinum patch (freq bonus 7) The monster species that spawned more often: fragment grue (freq bonus 6) The monster species that spawned more often: ghastly soul (freq bonus 4) The monster species that spawned more often: poison wolf (freq bonus 4) The monster species that spawned more often: thighs (freq bonus 10) The monster species that spawned more often: indigo patch (freq bonus 8) The monster species that spawned more often: sabre-tooth tiger (freq bonus 18) The monster species that spawned more often: baby stone dragon (freq bonus 10) The monster species that spawned more often: ¿öxèß9 (freq bonus 30) The monster species that spawned more often: rotten icky thing (freq bonus 10) The monster species that spawned more often: charged bolt sentry (freq bonus 7) The monster species that never randomly spawned: big potion trove The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: pile of copper coins The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: nexus mushroom The monster species that never randomly spawned: fire boar The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 26) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 54) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 20) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 50) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...