Heliokopis, neutral male gnomish Wizard ----------- +.r.$.@...| |....f....| -------.--- [Heliokopi the Evoker] St13 Dx11 Co9 In10 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 83% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96215 Monster spawn increase reached its maximum at turn 132557 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 105498 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: gruesome naga (freq bonus 6) The monster species that spawned more often: shaped spore (freq bonus 18) The monster species that spawned more often: very old gray dragon (freq bonus 4) The monster species that spawned more often: mooncalf (freq bonus 6) The monster species that spawned more often: city spirit (freq bonus 14) The monster species that spawned more often: drow sharpshooter (freq bonus 3) The monster species that spawned more often: automaton (freq bonus 4) The monster species that spawned more often: living iron chain (freq bonus 8) The monster species that spawned more often: pustulent colony (freq bonus 4) The monster species that spawned more often: dull force fungus (freq bonus 4) The monster species that spawned more often: trap stalk (freq bonus 5) The monster species that spawned more often: barghest (freq bonus 8) The monster species that spawned more often: blacksteel pudding (freq bonus 2) The monster species that spawned more often: demonic door (freq bonus 10) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 6) The monster species that spawned more often: pestilent trove (freq bonus 7) The monster species that spawned more often: shaky goblin (freq bonus 14) The monster species that spawned more often: capuchin monkey (freq bonus 10) The monster species that spawned more often: giant bronze ant (freq bonus 2) The monster species that spawned more often: petty Uruk-hai (freq bonus 4) The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: stoat The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: ghostly bat The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: yardie The monster species that never randomly spawned: Hirschah The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 22) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 1184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...