Heliokopis, neutral male gnomish Wizard ------------ +...|.....@| |......o..f| ---- ------- [Heliokopi the Evoker] St8 Dx11 Co12 In14 Wi5 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 238 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 56% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15957 Monster spawn increase reached its maximum at turn 29351 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 754664 The monster class that cannot be genocided was naga The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: epidote mushroom (freq bonus 4) The monster species that spawned more often: chaos elemental (freq bonus 6) The monster species that spawned more often: legged whale (freq bonus 6) The monster species that spawned more often: aqua muncher (freq bonus 2) The monster species that spawned more often: silky anteater (freq bonus 3) The monster species that spawned more often: gravity vortex (freq bonus 8) The monster species that spawned more often: hidden spore (freq bonus 4) The monster species that spawned more often: immobile fungus (freq bonus 8) The monster species that spawned more often: Dagon (freq bonus 12) The monster species that spawned more often: world killer (freq bonus 3) The monster species that spawned more often: topaz growth (freq bonus 4) The monster species that spawned more often: gargoyle (freq bonus 8) The monster species that spawned more often: radio operator (freq bonus 6) The monster species that spawned more often: eastern night sparrow (freq bonus 4) The monster species that spawned more often: sue stalk (freq bonus 12) The monster species that spawned more often: nasty colony (freq bonus 24) The monster species that spawned more often: dull grey ooze (freq bonus 2) The monster species that spawned more often: super demon (freq bonus 10) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 12) The monster species that spawned more often: hell clan (freq bonus 4) The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: Stella The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: bad force fungus The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 20) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 23) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 142) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 72) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 198) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 18) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...