Heliokopis, neutral male gnomish Wizard ---------- |........+ |.......{| +@f......| -#-- - --- [Heliokopi the Evoker] St10 Dx20 Co10 In20 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 74% Potion drop chance was reduced to 84% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43955 Monster spawn increase reached its maximum at turn 73582 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 854600 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: demonic quylthulg (freq bonus 6) The monster species that spawned more often: nasty griffin (freq bonus 8) The monster species that spawned more often: monoton (freq bonus 6) The monster species that spawned more often: giant brown bat (freq bonus 4) The monster species that spawned more often: petty mountain nymph (freq bonus 3) The monster species that spawned more often: hell bovine (freq bonus 3) The monster species that spawned more often: shambling horror (freq bonus 4) The monster species that spawned more often: anthrazite force fungus (freq bonus 6) The monster species that spawned more often: Green-elf (freq bonus 8) The monster species that spawned more often: taker force patch (freq bonus 6) The monster species that spawned more often: Mister Admonisher (freq bonus 3) The monster species that spawned more often: mediator (freq bonus 8) The monster species that spawned more often: tyrannosaurus (freq bonus 8) The monster species that spawned more often: living bonfire (freq bonus 4) The monster species that spawned more often: law drake (freq bonus 5) The monster species that spawned more often: indigo growth (freq bonus 4) The monster species that spawned more often: porter dementia vortex (freq bonus 5) The monster species that spawned more often: colorless force fungus (freq bonus 4) The monster species that spawned more often: carnivorous flying monkey (freq bonus 7) The monster species that spawned more often: time traveler (freq bonus 6) The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: mud elemental The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: Transformator The monster species that never randomly spawned: pink jelly The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: shitzvah sephirah The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: ant lieutenant The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 39) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 36) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 91) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 12) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...