Heliokopis, neutral male gnomish Wizard -------- +.(....| |......| |....@.| |....f.| -------- [Heliokopi the Evoker] St6 Dx12 Co18 In16 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 189 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34821 Monster spawn increase reached its maximum at turn 53067 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 113848 The monster class that cannot be genocided was mimic The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: epidote colony (freq bonus 16) The monster species that spawned more often: Janine (freq bonus 16) The monster species that spawned more often: tree naga hatchling (freq bonus 30) The monster species that spawned more often: ettin mummy (freq bonus 4) The monster species that spawned more often: femme fatale (freq bonus 5) The monster species that spawned more often: Godahl, the Infallible (freq bonus 6) The monster species that spawned more often: fire tower (freq bonus 7) The monster species that spawned more often: Iris flax (freq bonus 10) The monster species that spawned more often: fire lizard (freq bonus 9) The monster species that spawned more often: Dora's sneaker (freq bonus 14) The monster species that spawned more often: irritating girl (freq bonus 32) The monster species that spawned more often: headless brute (freq bonus 5) The monster species that spawned more often: gravity patch (freq bonus 12) The monster species that spawned more often: Keystone Kop (freq bonus 5) The monster species that spawned more often: real inertia hound (freq bonus 10) The monster species that spawned more often: thick potato (freq bonus 4) The monster species that spawned more often: alien warrior (freq bonus 4) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 4) The monster species that spawned more often: topaz colony (freq bonus 12) The monster species that spawned more often: karmic mold (freq bonus 4) The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: driver bat The monster species that never randomly spawned: adult red dragon The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: ogre priest The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 24) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 23) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 17) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 27) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 18) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 19) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 36) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 11) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 5) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 1) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...