Heliokopis, neutral male gnomish Wizard --.-- |!..| |.@.| .f..| |..$+ ----- [Heliokopi the Evoker] St7 Dx10 Co9 In18 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a redwood wand {1}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 94% Wand drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25886 Monster spawn increase reached its maximum at turn 64881 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 422730 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: light (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: big wand trove (freq bonus 6) The monster species that spawned more often: stinking cloud (freq bonus 12) The monster species that spawned more often: preserved dead (freq bonus 8) The monster species that spawned more often: flying water demon (freq bonus 12) The monster species that spawned more often: ichthyosaur (freq bonus 5) The monster species that spawned more often: clinging lizard (freq bonus 4) The monster species that spawned more often: undead nymph (freq bonus 4) The monster species that spawned more often: cave bear (freq bonus 8) The monster species that spawned more often: topaz growth (freq bonus 8) The monster species that spawned more often: nightwing (freq bonus 12) The monster species that spawned more often: clap monster (freq bonus 12) The monster species that spawned more often: bus (freq bonus 8) The monster species that spawned more often: huge lizard (freq bonus 6) The monster species that spawned more often: undead worm (freq bonus 8) The monster species that spawned more often: fallen angel (freq bonus 6) The monster species that spawned more often: grandmaster mind flayer (freq bonus 7) The monster species that spawned more often: chimera toad (freq bonus 3) The monster species that spawned more often: real aether hound (freq bonus 12) The monster species that spawned more often: rutterkin (freq bonus 7) The monster species that spawned more often: full-plated lich (freq bonus 7) The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: crow The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: nethackbrass horror The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: great brass wyrm The monster species that never randomly spawned: hidden zruty The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 18) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 16) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 29) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 11) Next attribute increase check would have come at turn 281 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...