Heliokopis, lawful female droven Goldminer ------ |...@| |...f| |....| |.... |....| ------ [Heliokopi the Mining Slave] St8 Dx7 Co10 In12 Wi10 Ch5 GolDroFemLaw Dlvl:1 $623 HP15(15) Pw13(13) AC4 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful female droven Goldminer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 65% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40790 Monster spawn increase reached its maximum at turn 61827 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 123565 The monster class that cannot be genocided was (null) The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Dan Hibiki (freq bonus 8) The monster species that spawned more often: mana spore (freq bonus 8) The monster species that spawned more often: teal force fungus (freq bonus 2) The monster species that spawned more often: master lich (freq bonus 5) The monster species that spawned more often: redditor (freq bonus 3) The monster species that spawned more often: nether ki-rin (freq bonus 4) The monster species that spawned more often: archfiend of Gilfer (freq bonus 8) The monster species that spawned more often: mana warp fungus (freq bonus 12) The monster species that spawned more often: all-common trapdoor spider (freq bonus 5) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: hole force fungus (freq bonus 4) The monster species that spawned more often: normal jelly (freq bonus 6) The monster species that spawned more often: death metal freak (freq bonus 5) The monster species that spawned more often: floating eye (freq bonus 2) The monster species that spawned more often: siena force patch (freq bonus 3) The monster species that spawned more often: Maria (freq bonus 6) The monster species that spawned more often: boss spaceship (freq bonus 3) The monster species that spawned more often: steel knight (freq bonus 6) The monster species that spawned more often: Don Finwe (freq bonus 4) The monster species that spawned more often: apprentice medium wall (freq bonus 3) The monster species that never randomly spawned: zog The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: wererat The monster species that never randomly spawned: time fungus The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: guard drake The monster species that never randomly spawned: red force patch The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: aquatic elven warrior The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 13) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 177) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 17) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 36) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 32) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 4) Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Goldminer...