Heliokopis, neutral male gnomish Wizard ----------- ..........| |.....f...| |......@..| ......{...| |.........| ----------- [Heliokopi the Evoker] St9 Dx16 Co10 In20 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 68% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13587 Monster spawn increase reached its maximum at turn 51857 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 884766 The monster class that cannot be genocided was grue The monster class that was spawned more often: mimic (freq bonus 8) The monster color that was spawned more often: gray (freq bonus 3) The monster species that spawned more often: stone force fungus (freq bonus 24) The monster species that spawned more often: russian lycanthrope (freq bonus 13) The monster species that spawned more often: force mugger (freq bonus 22) The monster species that spawned more often: colorless stalk (freq bonus 24) The monster species that spawned more often: rain-guessing dragon (freq bonus 10) The monster species that spawned more often: ice paraelemental (freq bonus 22) The monster species that spawned more often: tarantula (freq bonus 22) The monster species that spawned more often: vorkolak (freq bonus 12) The monster species that spawned more often: rabid cow (freq bonus 20) The monster species that spawned more often: malkuth sephirah (freq bonus 13) The monster species that spawned more often: kobold thief (freq bonus 9) The monster species that spawned more often: undead bloodseeker (freq bonus 11) The monster species that spawned more often: nukvah sephirah (freq bonus 9) The monster species that spawned more often: Demogorgon (freq bonus 26) The monster species that spawned more often: great acid monster (freq bonus 24) The monster species that spawned more often: water archer (freq bonus 18) The monster species that spawned more often: Idiot Brain (freq bonus 10) The monster species that spawned more often: ether stalker (freq bonus 20) The monster species that spawned more often: blister stalk (freq bonus 10) The monster species that spawned more often: knapsack goat (freq bonus 20) The monster species that never randomly spawned: Officer Sergeant The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: arctic fern sprout The monster species that never randomly spawned: field vole The monster species that never randomly spawned: abnormal patch The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 17) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 62) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 15) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 4) Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (721) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...