Heliokopis, neutral male gnomish Wizard ---------- |.......@| | ----..f |..| -..+ ..| ---- [Heliokopi the Evoker] St6 Dx11 Co8 In14 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 62 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 48% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17797 Monster spawn increase reached its maximum at turn 37595 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 746980 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: frozen one (freq bonus 4) The monster species that spawned more often: passive ghost (freq bonus 10) The monster species that spawned more often: undead saiyan (freq bonus 8) The monster species that spawned more often: inertia drake (freq bonus 2) The monster species that spawned more often: nondescript force patch (freq bonus 8) The monster species that spawned more often: frontal instruction grandpa (freq bonus 4) The monster species that spawned more often: snark (freq bonus 4) The monster species that spawned more often: mobgoblin (freq bonus 6) The monster species that spawned more often: dolgsman (freq bonus 2) The monster species that spawned more often: Antje (freq bonus 2) The monster species that spawned more often: war troll (freq bonus 3) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 2) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 6) The monster species that spawned more often: red ogre (freq bonus 2) The monster species that spawned more often: roast pig (freq bonus 3) The monster species that spawned more often: silver growth (freq bonus 2) The monster species that spawned more often: three-tentacle hententmon (freq bonus 6) The monster species that spawned more often: angry watch leader (freq bonus 4) The monster species that spawned more often: high gnome lord (freq bonus 2) The monster species that spawned more often: totally bad warp fungus (freq bonus 3) The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: ocean naga hatchling The monster species that never randomly spawned: Rame Duck The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: K'uei The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: black orc The monster species that never randomly spawned: cat man The monster class that always generated with extra speed: major demon The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 49) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 49) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 80) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 186) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 10) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...