Heliokopis, neutral male gnomish Wizard ----- ....| |..f| |{.@| |...| ----- [Heliokopi the Evoker] St10 Dx11 Co10 In13 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 18% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23784 Monster spawn increase reached its maximum at turn 66394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364560 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: silver patch (freq bonus 8) The monster species that spawned more often: cave leaper (freq bonus 5) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 10) The monster species that spawned more often: fire giant (freq bonus 20) The monster species that spawned more often: blue force patch (freq bonus 8) The monster species that spawned more often: large racoon dog (freq bonus 4) The monster species that spawned more often: petty bearded devil (freq bonus 12) The monster species that spawned more often: cyan fungus (freq bonus 6) The monster species that spawned more often: Ky-Kiske (freq bonus 7) The monster species that spawned more often: irresistible warp fungus (freq bonus 5) The monster species that spawned more often: acidic force fungus (freq bonus 5) The monster species that spawned more often: gem trove (freq bonus 10) The monster species that spawned more often: cuntgun trooper (freq bonus 6) The monster species that spawned more often: charisma trove (freq bonus 3) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 4) The monster species that spawned more often: psychic (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 3) The monster species that spawned more often: chaos beastman (freq bonus 4) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 10) The monster species that spawned more often: alienated ufo part (freq bonus 3) The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: king toad The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: psion The monster species that never randomly spawned: farting woman The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 31) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...