Heliokopis, neutral male gnomish Wizard --|------------- |..............| |..............| |..............| |.f............| ..@............| ---------------- [Heliokopi the Evoker] St8 Dx11 Co9 In10 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 50% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17185 Monster spawn increase reached its maximum at turn 70008 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 199757 The monster class that cannot be genocided was centaur The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: fire wing (freq bonus 16) The monster species that spawned more often: zombee (freq bonus 12) The monster species that spawned more often: balrog (freq bonus 14) The monster species that spawned more often: gnomish wizard (freq bonus 20) The monster species that spawned more often: shaped stalk (freq bonus 8) The monster species that spawned more often: penultimate kappa (freq bonus 12) The monster species that spawned more often: healthy plains centaur (freq bonus 5) The monster species that spawned more often: swamp lizard (freq bonus 9) The monster species that spawned more often: cloud giant (freq bonus 5) The monster species that spawned more often: karakasa (freq bonus 4) The monster species that spawned more often: great white shark (freq bonus 7) The monster species that spawned more often: fifth-wall breaker (freq bonus 20) The monster species that spawned more often: nasty growth (freq bonus 7) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 15) The monster species that spawned more often: Mailie's stiletto (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 5) The monster species that spawned more often: undead padawan (freq bonus 12) The monster species that spawned more often: dimensional portal (freq bonus 36) The monster species that spawned more often: normal frog (freq bonus 5) The monster species that spawned more often: failed existence (freq bonus 10) The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: moldy patch The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 71) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 1807 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...