Heliokopis, neutral male gnomish Wizard -------- -......| |..f...| |.@..... |...$..| |d.....| |d...{.| -------- [Heliokopi the Evoker] St7 Dx7 Co10 In23 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Book drop chance was reduced to 91% Scroll drop chance was reduced to 57% Ring drop chance was reduced to 90% Wand drop chance was reduced to 80% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49175 Monster spawn increase reached its maximum at turn 76363 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4886412 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: moved yakuza (freq bonus 8) The monster species that spawned more often: nasty master mind flayer (freq bonus 2) The monster species that spawned more often: adult black dragon (freq bonus 72) The monster species that spawned more often: scroll trove (freq bonus 8) The monster species that spawned more often: aggravated hurricane (freq bonus 3) The monster species that spawned more often: GI trooper (freq bonus 2) The monster species that spawned more often: silver force fungus (freq bonus 5) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 2) The monster species that spawned more often: armor trove (freq bonus 6) The monster species that spawned more often: slimy force fungus (freq bonus 3) The monster species that spawned more often: poison kobold (freq bonus 8) The monster species that spawned more often: stalking master lichen (freq bonus 8) The monster species that spawned more often: horror mage (freq bonus 6) The monster species that spawned more often: chained clan (freq bonus 2) The monster species that spawned more often: handsome gray unicorn (freq bonus 4) The monster species that spawned more often: eggman (freq bonus 8) The monster species that spawned more often: alloy golem (freq bonus 6) The monster species that spawned more often: statue gargoyle (freq bonus 8) The monster species that spawned more often: black louse (freq bonus 12) The monster species that spawned more often: black wraith (freq bonus 3) The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: Baendre The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: Thai The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: greater fart elemental The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: oddish The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 56) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 17) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 88) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...