Heliokopis, neutral male gnomish Wizard ------- |...`.| |.....- +..... |..@f ---.- [Heliokopi the Evoker] St7 Dx14 Co9 In6 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 40% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 64% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36971 Monster spawn increase reached its maximum at turn 60459 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 108238 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: carrion crawler (freq bonus 16) The monster species that spawned more often: ice spore (freq bonus 3) The monster species that spawned more often: blue lizard (freq bonus 6) The monster species that spawned more often: nether nymph (freq bonus 4) The monster species that spawned more often: dragon (freq bonus 4) The monster species that spawned more often: disgusting stalk (freq bonus 8) The monster species that spawned more often: large twen (freq bonus 10) The monster species that spawned more often: Kaschei (freq bonus 8) The monster species that spawned more often: golden stalk (freq bonus 3) The monster species that spawned more often: terror fish (freq bonus 5) The monster species that spawned more often: death watch beetle (freq bonus 8) The monster species that spawned more often: metal fire ant (freq bonus 6) The monster species that spawned more often: forest ogre (freq bonus 14) The monster species that spawned more often: dretch (freq bonus 8) The monster species that spawned more often: true missingno (freq bonus 5) The monster species that spawned more often: cyan colony (freq bonus 3) The monster species that spawned more often: petty river moccasin (freq bonus 5) The monster species that spawned more often: bit (freq bonus 4) The monster species that spawned more often: land spider (freq bonus 6) The monster species that spawned more often: bright blue warp patch (freq bonus 16) The monster species that never randomly spawned: bori The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: petty sootball The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: black wasp The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 16) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 13) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...