Heliokopis, neutral male gnomish Wizard ---------------- +..............| |.......$....f.| .............@.| |.........{....| ---------------- [Heliokopi the Evoker] St11 Dx13 Co11 In17 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 65% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19286 Monster spawn increase reached its maximum at turn 47289 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 346912 The monster class that cannot be genocided was vortex The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: occasionally blinking eye (freq bonus 36) The monster species that spawned more often: adom horror (freq bonus 4) The monster species that spawned more often: young adult water dragon (freq bonus 26) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that spawned more often: siena force patch (freq bonus 4) The monster species that spawned more often: fock mole (freq bonus 5) The monster species that spawned more often: normal gnome (freq bonus 16) The monster species that spawned more often: Hirschah (freq bonus 4) The monster species that spawned more often: garbage houses (freq bonus 8) The monster species that spawned more often: thestral (freq bonus 8) The monster species that spawned more often: obour (freq bonus 3) The monster species that spawned more often: abnormal force patch (freq bonus 8) The monster species that spawned more often: Kristin's plateau boot (freq bonus 16) The monster species that spawned more often: golem (freq bonus 2) The monster species that spawned more often: high gnome lord (freq bonus 9) The monster species that spawned more often: red dragonfly (freq bonus 3) The monster species that spawned more often: land roamer (freq bonus 8) The monster species that spawned more often: anti-stone lizard (freq bonus 8) The monster species that spawned more often: jelly bee (freq bonus 4) The monster species that spawned more often: false mushroom (freq bonus 2) The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: Marie The monster species that never randomly spawned: curser The monster species that never randomly spawned: warty patch The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: gnome uberwarrior The monster species that never randomly spawned: drow mummy The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 60) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 60) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 33) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (887) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...