Heliokopis, neutral male gnomish Wizard ----------- +..f@...... |. ----- | [Heliokopi the Evoker] St6 Dx9 Co9 In11 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 162 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 98% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27582 Monster spawn increase reached its maximum at turn 67426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 423510 The monster class that cannot be genocided was worm The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: nature's wrath (freq bonus 4) The monster species that spawned more often: soft patch (freq bonus 3) The monster species that spawned more often: onanocter 3c (freq bonus 8) The monster species that spawned more often: phase patch (freq bonus 7) The monster species that spawned more often: beige colony (freq bonus 10) The monster species that spawned more often: Walduin (freq bonus 3) The monster species that spawned more often: secluded mushroom (freq bonus 3) The monster species that spawned more often: floor grue (freq bonus 5) The monster species that spawned more often: nether worm mass (freq bonus 2) The monster species that spawned more often: cash trap (freq bonus 4) The monster species that spawned more often: cat (freq bonus 2) The monster species that spawned more often: warrior of the dawn (freq bonus 2) The monster species that spawned more often: monkey head (freq bonus 3) The monster species that spawned more often: petty demilich (freq bonus 3) The monster species that spawned more often: trapper king (freq bonus 4) The monster species that spawned more often: deceiving force patch (freq bonus 5) The monster species that spawned more often: red jelly (freq bonus 12) The monster species that spawned more often: brown yeek (freq bonus 6) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: turkish woman (freq bonus 10) The monster species that never randomly spawned: infantryman The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: Princess Tsunade, the Medical Ninja The monster species that never randomly spawned: Carola The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: opal force patch The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 18) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 10) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 33) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 63) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 14) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 12) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Next attribute increase check would have come at turn 1612 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...