Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |.......| |.....f@| ----- --- [Heliokopi the Evoker] St7 Dx14 Co12 In22 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 65% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10426 Monster spawn increase reached its maximum at turn 28334 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 290988 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: Nellie Bly (freq bonus 2) The monster species that spawned more often: gazer rutterkin (freq bonus 3) The monster species that spawned more often: taliban militia (freq bonus 5) The monster species that spawned more often: courier (freq bonus 5) The monster species that spawned more often: vanishing point (freq bonus 6) The monster species that spawned more often: rogue hireling (freq bonus 8) The monster species that spawned more often: light blue icky thing (freq bonus 7) The monster species that spawned more often: Juiblex (freq bonus 12) The monster species that spawned more often: paralysator fly (freq bonus 4) The monster species that spawned more often: antimagic warp patch (freq bonus 5) The monster species that spawned more often: Sandra's plateau boot (freq bonus 3) The monster species that spawned more often: teal growth (freq bonus 8) The monster species that spawned more often: nondescript mold (freq bonus 3) The monster species that spawned more often: marilith girlfriend (freq bonus 14) The monster species that spawned more often: stoning sphere (freq bonus 5) The monster species that spawned more often: psychic spore (freq bonus 16) The monster species that spawned more often: completely bad monster (freq bonus 6) The monster species that spawned more often: Aleax (freq bonus 8) The monster species that spawned more often: undead samurai (freq bonus 8) The monster species that spawned more often: demonic hound (freq bonus 10) The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: wolf The monster species that never randomly spawned: rogue The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: haunted helmet The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 19) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 37) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 14) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 5) Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...