Heliokopis, neutral male gnomish Wizard ------------ -.....@....- +......f.......+ |..............| |..............| ---..........--- ------------ [Heliokopi the Evoker] St7 Dx10 Co13 In17 Wi11 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Potion drop chance was reduced to 78% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36085 Monster spawn increase reached its maximum at turn 64977 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1297520 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: great hell wyrm (freq bonus 3) The monster species that spawned more often: gargantuan rat (freq bonus 2) The monster species that spawned more often: Sabine (freq bonus 6) The monster species that spawned more often: High-elf (freq bonus 10) The monster species that spawned more often: ringwraith (freq bonus 6) The monster species that spawned more often: dung worm (freq bonus 12) The monster species that spawned more often: gyarados (freq bonus 16) The monster species that spawned more often: mirror warp fungus (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 4) The monster species that spawned more often: Ella's wedge sandal (freq bonus 6) The monster species that spawned more often: Inspector Lieutenant (freq bonus 6) The monster species that spawned more often: gremlin deactivator (freq bonus 2) The monster species that spawned more often: Yeenoghu (freq bonus 6) The monster species that spawned more often: spider bomb (freq bonus 6) The monster species that spawned more often: azure mold (freq bonus 12) The monster species that spawned more often: displacer beast (freq bonus 10) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 6) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 6) The monster species that spawned more often: petty giant beetle (freq bonus 8) The monster species that spawned more often: control nurse (freq bonus 3) The monster species that never randomly spawned: praetor The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: giant dragon turtle The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: space wasp queen The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: ogre troll The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 79) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 26) Next attribute increase check would have come at turn 2335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (922) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...