Heliokopis, neutral male gnomish Wizard --+------- |.......$+ |.....@f.| .......... ---------- .. [Heliokopi the Evoker] St11 Dx17 Co15 In22 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 37% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29273 Monster spawn increase reached its maximum at turn 149817 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 371212 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: spit demon (freq bonus 10) The monster species that spawned more often: grass lizard (freq bonus 15) The monster species that spawned more often: stone spore (freq bonus 12) The monster species that spawned more often: sickness trove (freq bonus 6) The monster species that spawned more often: rot monster (freq bonus 10) The monster species that spawned more often: dream mold (freq bonus 10) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 6) The monster species that spawned more often: rubber turret (freq bonus 6) The monster species that spawned more often: plasma fungus (freq bonus 12) The monster species that spawned more often: lethe fungus (freq bonus 8) The monster species that spawned more often: metallic black centipede (freq bonus 7) The monster species that spawned more often: young shimmering dragon (freq bonus 6) The monster species that spawned more often: bird lady (freq bonus 12) The monster species that spawned more often: orange mewlip (freq bonus 12) The monster species that spawned more often: rapha (freq bonus 12) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 3) The monster species that spawned more often: venus flytrap (freq bonus 3) The monster species that spawned more often: animated rotten egg (freq bonus 7) The monster species that spawned more often: meowth (freq bonus 6) The monster species that spawned more often: twin bee (freq bonus 8) The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: feeder The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: death field eel The monster species that never randomly spawned: hobbit brigand thief The monster species that never randomly spawned: gnosis sephirah The monster species that never randomly spawned: Baphomet The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: hidden lizard The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 17) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 12) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 9) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (45) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...