Heliokopis, neutral male gnomish Wizard ---------- +.......@f |........| |..?.$...| -- ------- [Heliokopi the Evoker] St4 Dx12 Co10 In16 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 78% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 4053 Monster spawn increase reached its maximum at turn 24062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9336659 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: green gunner (freq bonus 5) The monster species that spawned more often: mist man (freq bonus 6) The monster species that spawned more often: Haejin, the Enigma (freq bonus 6) The monster species that spawned more often: Terminal Illness (freq bonus 6) The monster species that spawned more often: sucking fiend (freq bonus 22) The monster species that spawned more often: weapon trapper (freq bonus 5) The monster species that spawned more often: drearmy ant (freq bonus 14) The monster species that spawned more often: void patch (freq bonus 8) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 10) The monster species that spawned more often: black horror (freq bonus 5) The monster species that spawned more often: white blob (freq bonus 7) The monster species that spawned more often: serpent magus (freq bonus 22) The monster species that spawned more often: scorpion brown (freq bonus 24) The monster species that spawned more often: glowing colony (freq bonus 18) The monster species that spawned more often: gremlin deathsucker (freq bonus 7) The monster species that spawned more often: trap mold (freq bonus 10) The monster species that spawned more often: porter gnome warrior (freq bonus 14) The monster species that spawned more often: sepia patch (freq bonus 7) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 14) The monster species that spawned more often: merman (freq bonus 8) The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: shan The monster species that never randomly spawned: cribo The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 16) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 4) Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...