Heliokopis, neutral male gnomish Wizard -------------- |..........f.| |r..........@- ............... |.{.............. |.................. -------------------- [Heliokopi the Evoker] St9 Dx12 Co9 In16 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 69% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16050 Monster spawn increase reached its maximum at turn 54920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 265466 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: dark ronin (freq bonus 4) The monster species that spawned more often: giant random monster (freq bonus 6) The monster species that spawned more often: four of clubs (freq bonus 14) The monster species that spawned more often: ten of hearts (freq bonus 8) The monster species that spawned more often: petty kobold shaman (freq bonus 12) The monster species that spawned more often: huge pile of killer coins (freq bonus 12) The monster species that spawned more often: adventurer naga (freq bonus 5) The monster species that spawned more often: itchies (freq bonus 4) The monster species that spawned more often: kitsune (freq bonus 6) The monster species that spawned more often: Renfield (freq bonus 4) The monster species that spawned more often: black penetrator (freq bonus 3) The monster species that spawned more often: giant army ant (freq bonus 4) The monster species that spawned more often: wrinkled warp fungus (freq bonus 10) The monster species that spawned more often: Manuela (freq bonus 5) The monster species that spawned more often: magic snake (freq bonus 6) The monster species that spawned more often: giant blue frog (freq bonus 14) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 10) The monster species that spawned more often: sparrow (freq bonus 10) The monster species that spawned more often: anthrazite mold (freq bonus 24) The monster species that spawned more often: spotted jelly (freq bonus 4) The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: clefairy The monster species that never randomly spawned: orc king The monster species that never randomly spawned: Rebecca's hugging boot The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 50) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 139) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 47) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 2) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...