Heliokopis, neutral male gnomish Wizard --.-- |...| |..@| |...f |.$.| ----- [Heliokopi the Evoker] St8 Dx10 Co11 In14 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 66% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111020 Monster spawn increase reached its maximum at turn 152560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 215040 The monster class that cannot be genocided was orc The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: ice growth (freq bonus 13) The monster species that spawned more often: hungry warp patch (freq bonus 44) The monster species that spawned more often: holy cow (freq bonus 12) The monster species that spawned more often: stone stalk (freq bonus 10) The monster species that spawned more often: venom force fungus (freq bonus 12) The monster species that spawned more often: rougelike (freq bonus 6) The monster species that spawned more often: small generator (freq bonus 7) The monster species that spawned more often: squeaking girl (freq bonus 36) The monster species that spawned more often: wrinkled colony (freq bonus 5) The monster species that spawned more often: undead hyper doll (freq bonus 5) The monster species that spawned more often: frost beast (freq bonus 12) The monster species that spawned more often: lilac spore (freq bonus 7) The monster species that spawned more often: vip rubber (freq bonus 5) The monster species that spawned more often: transsylvanian (freq bonus 14) The monster species that spawned more often: three-headed troll (freq bonus 40) The monster species that spawned more often: blending titanothere (freq bonus 7) The monster species that spawned more often: PDP-11 (freq bonus 14) The monster species that spawned more often: ancient white dragon (freq bonus 10) The monster species that spawned more often: thorn spore (freq bonus 9) The monster species that spawned more often: undead arena rubber (freq bonus 5) The monster species that never randomly spawned: ufo The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: titan The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: bright white growth The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: avada kedavra snake The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 17) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 13) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 16) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 33) Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...