Heliokopis, neutral male gnomish Wizard ------ |....| |....| .....| |r$.!| |r..@| |...f. ------ [Heliokopi the Evoker] St6 Dx9 Co15 In11 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23359 Monster spawn increase reached its maximum at turn 80319 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 78464 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: watch dragon (freq bonus 4) The monster species that spawned more often: siena fungus (freq bonus 8) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: mind force fungus (freq bonus 5) The monster species that spawned more often: Birgit's lady boot (freq bonus 4) The monster species that spawned more often: pterodactyl (freq bonus 6) The monster species that spawned more often: DOOM player (freq bonus 24) The monster species that spawned more often: bound spirit (freq bonus 6) The monster species that spawned more often: large pile of porter coins (freq bonus 4) The monster species that spawned more often: atomic turret (freq bonus 40) The monster species that spawned more often: green mushroom (freq bonus 4) The monster species that spawned more often: jabberwock (freq bonus 8) The monster species that spawned more often: beige sentai (freq bonus 4) The monster species that spawned more often: bright green jelly (freq bonus 4) The monster species that spawned more often: rabid cow (freq bonus 8) The monster species that spawned more often: Greta's hugging boot (freq bonus 6) The monster species that spawned more often: agate warp fungus (freq bonus 4) The monster species that spawned more often: Warden Brianna (freq bonus 14) The monster species that spawned more often: sexual turret (freq bonus 6) The monster species that spawned more often: burning brute (freq bonus 18) The monster species that never randomly spawned: bastard ant The monster species that never randomly spawned: ettin The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: legion devil grunt The monster species that never randomly spawned: giant blue termite The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: tentacled atlantean The monster class that always generated with extra speed: giant humanoid The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 38) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 39) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 28) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 25) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 55) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 12) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 284 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...