Heliokopis, neutral male gnomish Wizard - ---------- ........?... |..........| +.......f@.. ------------ [Heliokopi the Evoker] St5 Dx12 Co15 In15 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 8 rocks {4}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15753 Monster spawn increase reached its maximum at turn 51014 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 98891 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: drone spore (freq bonus 10) The monster species that spawned more often: gorcrow (freq bonus 10) The monster species that spawned more often: swamp thing (freq bonus 6) The monster species that spawned more often: angsty gnome (freq bonus 4) The monster species that spawned more often: healing iron piercer (freq bonus 3) The monster species that spawned more often: lizard (freq bonus 4) The monster species that spawned more often: four-footed snake (freq bonus 7) The monster species that spawned more often: anubite (freq bonus 12) The monster species that spawned more often: metallic blue centipede (freq bonus 5) The monster species that spawned more often: vip viper (freq bonus 3) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 4) The monster species that spawned more often: ferret (freq bonus 7) The monster species that spawned more often: deep gnome thief (freq bonus 16) The monster species that spawned more often: undead force patch (freq bonus 12) The monster species that spawned more often: gila monster (freq bonus 5) The monster species that spawned more often: water naga hatchling (freq bonus 4) The monster species that spawned more often: sickness trove (freq bonus 24) The monster species that spawned more often: bad shan (freq bonus 8) The monster species that spawned more often: croc-man (freq bonus 6) The monster species that spawned more often: rapidash (freq bonus 4) The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: animated copper statue The monster species that never randomly spawned: undead horse The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: viper scopion The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 4) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 1) Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...