Heliokopis, neutral male gnomish Wizard -.--------- - |............ |@.......$..| |f..........| |.....r.....+ ------------- [Heliokopi the Evoker] St5 Dx12 Co10 In13 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 29 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94280 Monster spawn increase reached its maximum at turn 175156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 170072 The monster class that cannot be genocided was turret The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: two of spades (freq bonus 32) The monster species that spawned more often: minocube (freq bonus 20) The monster species that spawned more often: abyss fly (freq bonus 8) The monster species that spawned more often: sadistic prostitute (freq bonus 8) The monster species that spawned more often: crooked imp (freq bonus 13) The monster species that spawned more often: Parry Hotter (freq bonus 14) The monster species that spawned more often: totally bad warp patch (freq bonus 26) The monster species that spawned more often: invisible horror (freq bonus 16) The monster species that spawned more often: real dark hound (freq bonus 18) The monster species that spawned more often: blue-green force fungus (freq bonus 16) The monster species that spawned more often: vacuum warp fungus (freq bonus 9) The monster species that spawned more often: real inferno hound (freq bonus 18) The monster species that spawned more often: dwarf lord mutant (freq bonus 36) The monster species that spawned more often: god-forsaken bitch (freq bonus 32) The monster species that spawned more often: Detective Katcher (freq bonus 16) The monster species that spawned more often: jellyfish (freq bonus 7) The monster species that spawned more often: peacemaker (freq bonus 22) The monster species that spawned more often: white slime (freq bonus 7) The monster species that spawned more often: remodeled puppy (freq bonus 9) The monster species that spawned more often: floor grue (freq bonus 16) The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: snore mushroom The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: roadblock colony The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 73) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 16) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 32) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...