Heliokopis, neutral male gnomish Wizard ----- |f@.| |...+ |#.#| ! -.- [Heliokopi the Evoker] St7 Dx12 Co13 In18 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 387 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 84% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23231 Monster spawn increase reached its maximum at turn 50108 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253152 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: gnoll basher (freq bonus 6) The monster species that spawned more often: werekraken (freq bonus 3) The monster species that spawned more often: dream colony (freq bonus 6) The monster species that spawned more often: cabbalist (freq bonus 4) The monster species that spawned more often: blade urchin (freq bonus 3) The monster species that spawned more often: female hull (freq bonus 5) The monster species that spawned more often: icicle penetrator (freq bonus 22) The monster species that spawned more often: Lou (freq bonus 8) The monster species that spawned more often: sucker patch (freq bonus 16) The monster species that spawned more often: undead stygian doll (freq bonus 20) The monster species that spawned more often: tree growth (freq bonus 16) The monster species that spawned more often: nonethical nurse (freq bonus 5) The monster species that spawned more often: borer beetle (freq bonus 10) The monster species that spawned more often: bastard troll (freq bonus 8) The monster species that spawned more often: giant white tick (freq bonus 4) The monster species that spawned more often: giant totoro (freq bonus 12) The monster species that spawned more often: king cobra (freq bonus 8) The monster species that spawned more often: irritating lady (freq bonus 10) The monster species that spawned more often: lukus sephirah (freq bonus 8) The monster species that spawned more often: flightless shantak (freq bonus 5) The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: blake stone jelly The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: young green dragon The monster species that never randomly spawned: umbra growth The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: rogue hireling The monster species that never randomly spawned: petro giant The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 32) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 40) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 31) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 4) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 12) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...