Heliokopis, neutral male gnomish Wizard +-----+- .......| ---.......| |.........| |.........| |.........| .f@.......| ----------- [Heliokopi the Evoker] St9 Dx15 Co8 In15 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 89% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14414 Monster spawn increase reached its maximum at turn 92684 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 569400 The monster class that cannot be genocided was zombie The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: blue-green mold (freq bonus 3) The monster species that spawned more often: goomba (freq bonus 6) The monster species that spawned more often: mould (freq bonus 8) The monster species that spawned more often: hidden morph vortex (freq bonus 6) The monster species that spawned more often: crunchy warp patch (freq bonus 8) The monster species that spawned more often: chest mimic (freq bonus 4) The monster species that spawned more often: grizzly bear (freq bonus 3) The monster species that spawned more often: power trove (freq bonus 10) The monster species that spawned more often: kappa (freq bonus 7) The monster species that spawned more often: flyer statue (freq bonus 8) The monster species that spawned more often: dark elven mage (freq bonus 5) The monster species that spawned more often: Vilea's hugging boot (freq bonus 8) The monster species that spawned more often: Hanh (freq bonus 14) The monster species that spawned more often: wood elf (freq bonus 3) The monster species that spawned more often: giant vampire bat (freq bonus 22) The monster species that spawned more often: ferrous laser (freq bonus 4) The monster species that spawned more often: Keystone Detective (freq bonus 32) The monster species that spawned more often: hippogryph (freq bonus 8) The monster species that spawned more often: quantum mechanic (freq bonus 32) The monster species that spawned more often: dark elven warrior (freq bonus 8) The monster species that never randomly spawned: great wyrm of balance The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: Warder Kaptain The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: grove guardian The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: brown thunderlord The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: lavender spore The monster species that never randomly spawned: VAX The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 23) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 124) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 21) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...