Heliokopis, neutral male gnomish Wizard ------- ...f.--- -.@... |....| -...$| ...--- -+--- [Heliokopi the Evoker] St8 Dx13 Co9 In21 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20512 Monster spawn increase reached its maximum at turn 71662 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 613617 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: undead ordinator (freq bonus 6) The monster species that spawned more often: bewitched turret (freq bonus 24) The monster species that spawned more often: copper draconian (freq bonus 8) The monster species that spawned more often: clock fungus (freq bonus 4) The monster species that spawned more often: clinging blob (freq bonus 18) The monster species that spawned more often: stone trove (freq bonus 4) The monster species that spawned more often: gnome mummy (freq bonus 9) The monster species that spawned more often: immobile stalk (freq bonus 10) The monster species that spawned more often: red mold (freq bonus 10) The monster species that spawned more often: snow orc (freq bonus 9) The monster species that spawned more often: hairy patch (freq bonus 7) The monster species that spawned more often: sulfur mushroom (freq bonus 8) The monster species that spawned more often: error (freq bonus 8) The monster species that spawned more often: adelie onsen penguin (freq bonus 7) The monster species that spawned more often: black penetrator (freq bonus 4) The monster species that spawned more often: pile of killer coins (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 5) The monster species that spawned more often: sand maggot (freq bonus 6) The monster species that spawned more often: black chameleon (freq bonus 3) The monster species that spawned more often: mirror growth (freq bonus 10) The monster species that never randomly spawned: clay patch The monster species that never randomly spawned: goat of Mendes The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: flying skeleton fish The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: intrinsic eating mimic The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 37) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 39) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 399) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 202) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 1465 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (530) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...