Heliokopis, neutral male gnomish Wizard ---------- .........| |........| |..`...@.| -------f-- [Heliokopi the Evoker] St6 Dx6 Co9 In15 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13796 Monster spawn increase reached its maximum at turn 57423 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 362151 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: elven shade (freq bonus 9) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 16) The monster species that spawned more often: fallen shaman (freq bonus 14) The monster species that spawned more often: putrefier (freq bonus 6) The monster species that spawned more often: bloodletter of Khorne (freq bonus 7) The monster species that spawned more often: domestic ogre (freq bonus 6) The monster species that spawned more often: gum jelly (freq bonus 12) The monster species that spawned more often: joy spike mage (freq bonus 44) The monster species that spawned more often: green nightmare (freq bonus 5) The monster species that spawned more often: giant ebony scorpion (freq bonus 24) The monster species that spawned more often: Desiree (freq bonus 12) The monster species that spawned more often: petty glib vortex (freq bonus 12) The monster species that spawned more often: small healing mimic (freq bonus 14) The monster species that spawned more often: super marion (freq bonus 12) The monster species that spawned more often: nasty growth (freq bonus 20) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 28) The monster species that spawned more often: box jellyfish (freq bonus 6) The monster species that spawned more often: normal dwarf (freq bonus 5) The monster species that spawned more often: swamp nymph (freq bonus 5) The monster species that spawned more often: martian walker (freq bonus 32) The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: gangster The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: giant spawn mimic The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 26) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 12) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 8) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...