Heliokopis, neutral male gnomish Wizard -------------- ...d.........| |.dd.........| .........@f..| |............| |............. -------------- [Heliokopi the Evoker] St10 Dx12 Co16 In17 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36783 Monster spawn increase reached its maximum at turn 62137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1451135 The monster class that cannot be genocided was xorn The monster class that was spawned more often: grue (freq bonus 2) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: petty neurotoxin fly (freq bonus 5) The monster species that spawned more often: tree colony (freq bonus 8) The monster species that spawned more often: weedle (freq bonus 16) The monster species that spawned more often: shantak (freq bonus 4) The monster species that spawned more often: Hanno (freq bonus 4) The monster species that spawned more often: elf battlemaster (freq bonus 7) The monster species that spawned more often: frost salamander (freq bonus 28) The monster species that spawned more often: enhanced chicken (freq bonus 4) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 5) The monster species that spawned more often: zombie (freq bonus 6) The monster species that spawned more often: flying camo fish (freq bonus 20) The monster species that spawned more often: juju zombi (freq bonus 4) The monster species that spawned more often: crypt lich (freq bonus 8) The monster species that spawned more often: stone giant (freq bonus 8) The monster species that spawned more often: creeping silver coins (freq bonus 8) The monster species that spawned more often: grandmaster twen (freq bonus 6) The monster species that spawned more often: siena force fungus (freq bonus 18) The monster species that spawned more often: volt turret (freq bonus 5) The monster species that spawned more often: uber wing baddie (freq bonus 10) The monster species that spawned more often: anthrazite stalk (freq bonus 8) The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: water colony The monster species that never randomly spawned: water dog The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: sucker The monster species that never randomly spawned: lethe mold The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 33) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 99) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 12) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 17) Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...