Heliokopis, neutral male gnomish Wizard --.-- ...| |...| .f..| |@..| |...| $..| ----- [Heliokopi the Evoker] St10 Dx9 Co17 In14 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15638 Monster spawn increase reached its maximum at turn 62988 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 482141 The monster class that cannot be genocided was snake The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: H-point (freq bonus 16) The monster species that spawned more often: nessian pit fiend (freq bonus 10) The monster species that spawned more often: Undead Kaptain (freq bonus 3) The monster species that spawned more often: black ant (freq bonus 4) The monster species that spawned more often: wax golem (freq bonus 21) The monster species that spawned more often: laser eye (freq bonus 12) The monster species that spawned more often: venom colony (freq bonus 10) The monster species that spawned more often: bimmeling rat (freq bonus 4) The monster species that spawned more often: curse vortex (freq bonus 6) The monster species that spawned more often: barrow wight (freq bonus 10) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 4) The monster species that spawned more often: gravity mushroom (freq bonus 6) The monster species that spawned more often: white wraith (freq bonus 4) The monster species that spawned more often: secluded fungus (freq bonus 5) The monster species that spawned more often: space monster (freq bonus 6) The monster species that spawned more often: unbalanced idiot (freq bonus 6) The monster species that spawned more often: Dorothea (freq bonus 8) The monster species that spawned more often: slime mold (freq bonus 3) The monster species that spawned more often: teal warp fungus (freq bonus 6) The monster species that spawned more often: wind spore (freq bonus 8) The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: space transport The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: mitzvah sephirah The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 70) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 48) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 4) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...