Heliokopis, neutral male gnomish Wizard ----------- |...@.....| +..$f.....| |.........| ..........| ---------+- [Heliokopi the Evoker] St7 Dx17 Co10 In14 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 399 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 60% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 94% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18800 Monster spawn increase reached its maximum at turn 44875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 400803 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: possessed guard (freq bonus 4) The monster species that spawned more often: blank mushroom (freq bonus 5) The monster species that spawned more often: blaster disintegrator (freq bonus 6) The monster species that spawned more often: evasive hill orc (freq bonus 4) The monster species that spawned more often: blue slime (freq bonus 8) The monster species that spawned more often: m1 to m100 (freq bonus 4) The monster species that spawned more often: rapha (freq bonus 5) The monster species that spawned more often: darkness given hunger (freq bonus 3) The monster species that spawned more often: Mr. Mime (freq bonus 3) The monster species that spawned more often: grandmaster newt (freq bonus 4) The monster species that spawned more often: mister burner (freq bonus 8) The monster species that spawned more often: turkey (freq bonus 16) The monster species that spawned more often: Singular Grigori (freq bonus 8) The monster species that spawned more often: faerie light (freq bonus 6) The monster species that spawned more often: sucking mimic (freq bonus 20) The monster species that spawned more often: flame mage (freq bonus 8) The monster species that spawned more often: chaos mutant (freq bonus 8) The monster species that spawned more often: water wolf (freq bonus 6) The monster species that spawned more often: large potion trove (freq bonus 16) The monster species that spawned more often: tiny lurker (freq bonus 10) The monster species that never randomly spawned: Katrin's high-heeled pump The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: illithid The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: quaton The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: gloam The monster species that never randomly spawned: undead librarian The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 44) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 27) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 23) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 16) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 3) Next attribute increase check would have come at turn 1025 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...