Heliokopis, neutral male gnomish Wizard --------- |.....$.. |.......| X.......| |........ |....@f.| |)....(.. --------- [Heliokopi the Evoker] St7 Dx8 Co9 In19 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 58% Ring drop chance was reduced to 55% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12919 Monster spawn increase reached its maximum at turn 45565 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1010688 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wraith (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Nico (freq bonus 3) The monster species that spawned more often: karmic fungus (freq bonus 4) The monster species that spawned more often: high warp fungus (freq bonus 3) The monster species that spawned more often: rusalka (freq bonus 6) The monster species that spawned more often: steam zombie (freq bonus 3) The monster species that spawned more often: hedgehog (freq bonus 2) The monster species that spawned more often: greedy nymph (freq bonus 4) The monster species that spawned more often: elven centaur (freq bonus 8) The monster species that spawned more often: deep troll (freq bonus 2) The monster species that spawned more often: stupid bully (freq bonus 16) The monster species that spawned more often: crypt creep (freq bonus 3) The monster species that spawned more often: dragon (freq bonus 7) The monster species that spawned more often: baby roc (freq bonus 3) The monster species that spawned more often: five of spades (freq bonus 4) The monster species that spawned more often: giant frog (freq bonus 16) The monster species that spawned more often: ultramarine fungus (freq bonus 3) The monster species that spawned more often: heal slime (freq bonus 4) The monster species that spawned more often: young adult mercurial dragon (freq bonus 12) The monster species that spawned more often: vacuum mold (freq bonus 5) The monster species that spawned more often: star byakhee (freq bonus 8) The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: Ancano The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: mana force patch The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: icicle piercer The monster species that never randomly spawned: colorful patch The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 14) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 22) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 18) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Next attribute increase check would have come at turn 2040 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (843) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - knock 1 matter 0% 100% c - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...