Heliokopis, neutral male gnomish Wizard ---.----- --`.......-- ............ |.......f..| .......@...| -- `.....-- ------- [Heliokopi the Evoker] St6 Dx16 Co13 In16 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22059 Monster spawn increase reached its maximum at turn 41597 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 114696 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: null warp fungus (freq bonus 6) The monster species that spawned more often: terrible bloodthirster (freq bonus 4) The monster species that spawned more often: uber wing baddie (freq bonus 5) The monster species that spawned more often: lich lichen (freq bonus 6) The monster species that spawned more often: lightning grue (freq bonus 6) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: awake ant lieutenant (freq bonus 4) The monster species that spawned more often: barghest (freq bonus 8) The monster species that spawned more often: corsair of Umbar (freq bonus 7) The monster species that spawned more often: leech (freq bonus 12) The monster species that spawned more often: petro mimic (freq bonus 6) The monster species that spawned more often: four of clubs (freq bonus 4) The monster species that spawned more often: kabuki mono (freq bonus 2) The monster species that spawned more often: skater woman (freq bonus 2) The monster species that spawned more often: bone archer (freq bonus 2) The monster species that spawned more often: insurmountable fungus (freq bonus 5) The monster species that spawned more often: roast culf (freq bonus 2) The monster species that spawned more often: umbra mushroom (freq bonus 3) The monster species that spawned more often: lead statue (freq bonus 2) The monster species that spawned more often: golden bat (freq bonus 12) The monster species that never randomly spawned: regenerating mind flayer The monster species that never randomly spawned: beriah sephirah The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: cave goblin The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 12) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 324) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...