Heliokopis, neutral male gnomish Wizard ---.- |...| |...| |.f@+ |...| ----- [Heliokopi the Evoker] St7 Dx14 Co6 In17 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 144 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 81% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40080 Monster spawn increase reached its maximum at turn 55059 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 241110 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: hippogriff (freq bonus 8) The monster species that spawned more often: venom monster (freq bonus 4) The monster species that spawned more often: stone elemental (freq bonus 7) The monster species that spawned more often: stalking coyote (freq bonus 10) The monster species that spawned more often: random monster (freq bonus 4) The monster species that spawned more often: canermine (freq bonus 5) The monster species that spawned more often: Thai's combat boot (freq bonus 6) The monster species that spawned more often: tear mold (freq bonus 10) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that spawned more often: disgusting force fungus (freq bonus 8) The monster species that spawned more often: mana fly (freq bonus 7) The monster species that spawned more often: flame archer (freq bonus 32) The monster species that spawned more often: lilac patch (freq bonus 8) The monster species that spawned more often: ball of light (freq bonus 12) The monster species that spawned more often: psychic elemental (freq bonus 8) The monster species that spawned more often: Miyamoto Musashi (freq bonus 9) The monster species that spawned more often: evasive tank breaker (freq bonus 7) The monster species that spawned more often: bagurom (freq bonus 6) The monster species that spawned more often: pale worm (freq bonus 11) The monster species that spawned more often: white louse (freq bonus 5) The monster species that never randomly spawned: educator The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: bonus mana trove The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: porter taker spore The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: flying skeleton fish The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 134) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 34) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 64) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 14) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...